![]() ![]() Since I am on a 4K monitor, desktop scaling also scales their launcher which makes it quite broken:Īlso, unless I switch to a different theme the play button doesn't show up until I TAB to it. That said, I don't really have issues like this with many other games at all, 99% of games work fine. I should note that these other issues below are likely due to me using a 4K monitor, and I have my UI scaled so I can actually do anything. Hilariously their rewind feature enabled me to find the exact spot I could fall through with easy repetition: I also managed to fall through the world: The game wasn't aware I already had it, or it wasn't supposed to save the fact that I had it when I quit. When I came back I was at the start of the level and it told me to get parts for it, but I already had it. I found all the bits and carried on for a little while but then I had to quit. In the second chapter you need to gather bits for a grappling hook. No game is perfect, so I will highlight some general issues and bugs I discovered. At one point I was pushing a hay bale behind a guard like a true ninja, then I distracted him by pulling over a crate with my grappling hook to make him move out of the way to investigate it. It makes you think about your situation often, and you may need to come up with inventive solutions. There's more than a few ways to do each section depending on how you get past each guard, and that has made me really enjoy it. If you can look past things like that, the game is certainly an interesting experience and it can even be quite intense at times as you alert a guard and scramble to either take them out or rewind it to try again. I've been able to slip past a number of guards easily with time to spare while Lily decided to run away and hide in the other direction. I've had multiple instances where the AI for Lily is far too reserved in her movement. The AI for the guards isn't the only problem. I've seen the little girl Lily literally walk right past a guard and they didn't notice a thing: The AI for the guards is a bit overly dumb at times too. Things like that break the immersion a bit for me. There are elements where I feel the game could have used a little more polishing, like the lever system to open doors, all you need to do is be near them and they magically pull down by themselves with no animation from your character. As is dropping crates on their heads and setting up traps. Both ways have their advantages and disadvantages of course, but hiding dead guards in haystacks is quite amusing. You can go for the stealthy approach, but you can also go around killing the guards so you can play it however you fancy. It's the whole moral dilemma, to kill or not to kill. I love games where I can directly affect the story by going down different paths. I do however love that how you play it affects the story due to what the little girl sees you doing. It wouldn't be an overpowered ability either, since it has such limited distance. I honestly thought that could have made for some interesting ways to deal with situations. What I wasn't impressed by, was the lack of ability to grappling hook people from a distance. Throwing the grappling hook, and then reeling it in to pull yourself up is also an interesting mechanic. The key to this game is to constantly let go of everything, let the game stand still while you take in your surroundings. ![]() This was due to my mind pushing me to hold down a movement key. Initially I found the grappling hook quite hard to get my head around. It's effortless to do and works really well. I love this, as it's an elegant solution to prevent frustration and increased waiting from having to re-load levels. ![]() The rewind feature is especially cool, so when you mess it up (which I do a lot), you can rewind from where you're discovered back to a safe position to carry on. One of the other hooks of Shadwen is the ability to rewind time at any moment of your choosing. It certainly does make the game a bit more interesting, as not only are you distracting guards so you can move freely, but you need to allow Lily a safe passage too. This isn't some run of the mill stealth game either as you need to look after not just yourself, but a starving little girl called Lily you happened to come across and save. You can hold Q at any time to have time progress without you doing anything. You can apparently disable this, but I find the game is much more interesting with it on. It's a really cool idea, and I love games that mess about with the flow of time. The graphics really aren't far off some games with much bigger budgets, so this is a big point in the games favour. The game is beautiful, Frozenbyte really did some good work on the style of the world. Thanks to Frozenbyte I was sent over a key to check out Shadwen, the brand new stealth game from Frozenbyte that had shown plenty of promise from the demo. ![]()
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